NDNova Dungeon
Game development studio — Shoreditch, London

We build game worlds that players never want to leave.

Nova Dungeon Legends is a full-cycle studio crafting original titles, live multiplayer backends, and hand-sculpted worlds for publishers and independent teams across the UK.

A sweeping game world environment built by Nova Dungeon Legends
What we make

Three ways we take a game from idea to launch.

Every engagement is scoped around your build phase — whether you are validating a prototype or shipping to millions of players.

Full-Cycle Game Production

Concept, vertical slice, and shippable build in Unreal Engine 5 or Unity. A dedicated pod of designers, engineers, and artists sees your title through to certification on every target platform.

8–14 month builds

from £85,000

Live-Ops & Multiplayer Backends

Dedicated game servers, matchmaking, and season pipelines that stay online at scale. We instrument telemetry, tune netcode, and run your live economy after launch.

Dedicated servers & matchmaking

from £6,500 / month

Art & World Design

Concept art, environment sculpting, and optimised assets ready to drop into your engine. Our world team builds biomes, props, and characters that hold up in a close-up screenshot.

Concept to shippable assets

from £24,000

Inside the studio

A production pipeline tuned over 47 shipped titles.

Hover any stage to see how we de-risk your build before it reaches players. Every phase runs from our Redchurch Street studio.

Prototyping Sprints

Prototyping Sprints

Two-week playable spikes that prove the core loop before you commit a full budget. You leave each sprint with a build you can actually hold in your hands.

Cross-Platform Porting

Cross-Platform Porting

One codebase shipped to PC, console, and mobile. We handle certification for PlayStation, Xbox, Nintendo Switch, and Steam so your team can stay on the game.

Playtest & QA Labs

Playtest & QA Labs

Moderated playtests with recruited players, plus a device lab covering 24 hardware profiles. Every regression is triaged before your community ever sees it.

From our clients

Studios and publishers who trusted us with a launch.

“

Nova Dungeon Legends took our prototype to a full console launch in eleven months. Their live-ops team kept our servers stable through a 400,000-player opening weekend.

P

Priya M.

Executive Producer, London · March 2026

“

The world team delivered biomes that genuinely surprised our art director. Every asset dropped straight into our engine with no rework — a first for us.

D

Daniel O.

Art Director, Manchester · January 2026

“

Their prototyping sprint saved us from building the wrong game. We killed a weak loop in two weeks and pivoted to the idea that eventually shipped.

S

Sofia R.

Indie Founder, Bristol · November 2025

By the numbers

Nine years building games from Shoreditch.

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Titles shipped

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Players reached

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Years in Shoreditch

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Platforms supported

Start a project

Tell us about the game you want to build.

Send a few details and a producer will reply within one working day. We take on a limited number of new builds each quarter.

Studio details